_eRROR

_eRROR

Author: slanted-api

Experimentation often includes mistakes, errors, and other “happy accidents” that occur in design. How would one effectively communicate the concept of a mistake? With this project, I used the “error” message that used to occur with older computer programs with strikethroughs, overprinting, annotations, text errors in formatting and alignment, and other methods of traditionally highlighting mistakes.

_eRROR