PP Neue Gstaad

Neue Gstaad is a contemporary type family shaped by a distinctly Swiss sense of refinement, calm, confidence, and precision. Designed by Ian Party, it moves beyond regional clichés to embrace a broader, more universal expression of Swiss design: one rooted in clarity, discretion, and quiet sophistication. Loosely inspired by typographic giants, Neue Gstaad interprets its references with restraint. Its structure unfolds across an ultra-versatile variable system, from Compressed to Expanded.

Stockholm Run Club: Run on Repeat

For Stockholm Run Club, STUDIO HERRSTRÖM created a typographic identity based on the paths runners take through the city. Fluid, connected letterforms turn those routes into a visual language for an open, inclusive and international community where running meets music and culture. Designed to live outdoors, on apparel and at events, the wordmark keeps pace with the community, becoming part of its collective identity and attitude: Run on Repeat.

La Argentina no se vende (Argentina Is Not for Sale)

In Argentine football, fans paint their banners by hand. Those rough capitals are the letters football uses for territorial claims, like the Malvinas Islands. This piece moves that lettering from the stands to the body.

The slogan comes from the street: thousands protested a bill that would open rural land to foreign buyers. The words are raised on the skin, like a mark left by the sun or hard work. Not a tattoo, a consequence.

The stands claim the islands. The skin claims the land.

Paper Print Festival 2026

Calling all printmakers, illustrators, book artists, photographers, designers, collectives, independent publishers and print enthusiasts: be part of PAPER PRINT FESTIVAL 2026 in Bochum, Germany!

We are looking for exciting contemporary positions across the world of print: printmaking, screen printing, risograph, linocut, woodcut, etching, lithography, monotype, artist books, zines, independent publishing, editions, fine art prints, typography, experimental techniques and hybrid or interdisciplinary print projects.

Show us what print can be. From giant formats to mini prints, limited editions to unconventional publications—we want to discover, exhibit and celebrate your work.

PAPER PRINT FESTIVAL takes place October 30–November 1, 2026 at IBKK Design & Kunstzentrum Bochum, bringing together an international community of artists, designers and print lovers. Expect exhibitions, artist booths, talks, live demonstrations and free hands-on workshops in screen printing, linocut, risograph and textile printing.

Submit your work here and become part of PAPER PRINT FESTIVAL 2026.

Deadline: September 30, 2026

PAPER PRINT FESTIVAL

When?
October 30 to November 01, 2026

Where?
IBKK Design and Kunstzentrum, Bochum

Further information are available via the official website.

Alphabettes Soup: Feminist Approaches to Type

Ten years of feminist perspectives on type design, research, and community-building come together in Alphabettes Soup, published by Bikini Books. The book brings together selected articles from the Alphabettes platform with new essays, interviews, visual histories, and reflections on projects and initiatives from the past decade. Its contributions look at type through different perspectives, connecting questions of culture, language, technology, business, and design.

More than an anthology, Alphabettes Soup brings together the voices and experiences that have shaped the Alphabettes network over the years. The publication is conceived as a type specimen and features more than 100 typefaces designed by women and non-binary designers. By looking at type history and contemporary practice from perspectives that have often been overlooked, the book aims to question established narratives and encourage new, decentralized forms of creative community.

Alphabettes began in 2015, when conversations about sexism and gender diversity in the type industry brought together a small group of people connected through the internet. What started as an informal exchange quickly grew into a network of more than 300 type designers, lettering artists, typographers, and design educators. There was no financial backing and no formal organizational structure behind it. Instead, Alphabettes developed as a decentralized network driven by its members.

Over the years, the community has published hundreds of articles, connected emerging type designers with mentors, and organized public events and critique sessions. Its ongoing work focuses on creating greater equity and diversity within type design, from conferences and educational institutions to the wider international design industry. With Alphabettes Soup, these ten years of conversations, collaborations, and shared experiences are brought together in one publication.

Alphabettes Soup: Feminist Approaches to Type

Organized and edited: Amy Papaelias
Foreword: Teal Triggs
Copy and line editing: Caren Litherland
Editorial assistance: Xindha Yaeger
Coordination: Nina Paim
Publishing assistance: Sera van de Water
Design: Studio Tereza Bettinardi
Design assistance: Guilherme Mohr and Lou Huguenin
Illustrations: Vitória Bas
Publisher: Bikini Books
Size: 28 × 21 cm, 384 pages, softcover
ISBN: 978-989-35859-6-2

BUY—September 10 marks Alphabettes’ 11th anniversary! To celebrate, Bikini Books offering 20% off until the end of the month with the promo code HBD20.

Mindset is Everything

“Mindset Is Everything” explores the mental force behind movement and performance. XULI translates this idea into large-scale, gestural lettering, where rhythm, tension and physical movement shape each mark. Created within a sports context, the work turns language into a physical act, treating typography not as something placed onto movement, but as movement itself.

STVZ Road Cycling Team

STVZ is a Buenos Aires cycling team built around competition, discipline and camaraderie. Studio Picante developed a bold identity inspired by heavy-metal typography, with custom letterforms expressing strength, speed and unity. Graphic patterns draw from pelotons, attacks and sprint finishes, creating a visual system rooted in the intensity of racing while reinforcing teamwork, inclusion and belonging.

Recap: Forward Festival Berlin 2026

The Forward Festival Berlin 2026 once again turned Haus der Kulturen der Welt into a temporary creative campus. On August 27th and 28th, three stages brought together more than 50 international creative voices for two days of talks, workshops, and side events under the theme “Turn Ideas into Action”.

Among the many highlights, Vera van de Seyp and holy motors offered insights into their work, their working methods and their activist thinking. Stefan Sagmeister premiered a brand-new talk, openly sharing the single worst job of his career—and what he ultimately took from it. Canadian art-and-design director Gab Bois offered a surreal, object-based take on image-making, while Brooklyn duo Anton & Irene, represented by Irene Pereyra, dug into what it means to shape culture through digital design. British illustrator Mr. Bingo brought his sharp wit to the stage, motion studio FutureDeluxe blended design and technology into emotive visual worlds, and type foundry Dinamo unpacked how typography carries identity and attitude. A candid panel with Sagmeister, The Rodina, Florian Kaps, and Viktoria Renner tackled AI, change, and where creativity is heading next. The thing Magazine provided a critical and editorial voice at the festival.

The festival’s visual identity, once again crafted by Austrian studio Zwupp, pushed the three-dimensional, kinetic language they introduced the year before—new posters, next-speaker bumpers between talks, and video-wall installations across the site. The Mill premiered the festival’s new Main Titles, adding a cinematic layer to the atmosphere at HKW.

Beyond the main stages, the expo area and side events gave the festival its hands-on character: an open stage let attendees pitch their own ideas directly to speakers and get advice on the spot, while studio tours offered a look inside Berlin’s creative agencies.

Once again, Forward Festival Berlin proved to be a place to meet old acquaintances, make new contacts, and exchange ideas in a creative and collaborative atmosphere. We are already looking forward to the next stop of the season—Vienna in October—and to the next Berlin edition in 2027.

Further information here.

H&H Road Cycling Team

H&H began with five friends racing bikes around Buenos Aires, combining competitive ambition with local humor and friendship. Short for Harina & Humo, the name reflects the balance between the discipline of performance cycling and a less serious life off the bike. Today, H&H competes in fondo and criterium events across Argentina. In 2026, rider Martín Alcaráz became Argentine National Champion in the Master A1 category.

IF_OFFSIDE

Stencil is born from the visual language of football: shirt numbers, names on the back, stadium signs, flags, banners and the rituals of matchday. Its broken forms and bridges echo the practical construction of sports lettering—designed to be bold, immediate and readable from a distance. From kick-off to full time, Stencil carries the identity of the jersey into the wider visual culture of the game.

PAOK FC Anniversary Logo

The 96th anniversary identity is built around the numbers 9 and 6, which are redesigned to form the Double-Headed Eagle. The numerical mark and the club’s historic symbol become one unified visual element, connecting the passage of time with PAOK’s identity. The result is a restrained, institutional and contemporary interpretation of the club’s emblematic visual language.

Captcha Design Festival

Captcha is a design festival for watching, participating, and discussing. For everyone who wants to understand design not just as a finished product, but as an ongoing process.

From September 14 to 21, 2026, students from the Faculty of Design at Mannheim University of Applied Sciences will host the Captcha Design Festival, this year in cooperation with the City of Mannheim, the Abendakademie, and the Alte Feuerwache. Young designers in particular will be offered easy access to workshops and talks featuring exciting figures from the creative industry. This year’s Captcha is titled “Momentum.” Momentum refers to the momentum of an existing movement. It creates a momentum of its own that is virtually impossible to stop from the outside.

Participants include A2 + B, Deutsche & Japaner, HAL Typeface, Julia Kahl, Liv Virnich, Raoul Gottschling, Sophia Krasomil, Tim Lindacher, Wenzel Rehbach, and Yannick Bach.

Over the course of eight days, Captcha will explore the theme from various perspectives:

September 14 – Symposium
Four lectures at Cinema Quadrat will kick off the design festival.

September 15–18 – Workshops
Seven workshops at the Alte Feuerwache and the Abendakademie will explore the theme through hands-on activities.

September 18–21 – Exhibition
The results of the workshops will be presented to the public. The exhibition, organized in cooperation with the City of Mannheim, will take place on the former Gravis site at Stadthaus N1, where the vacant retail space will be repurposed for temporary use. The event kicks off on September 18 with the opening reception and concludes on September 21 with a festive closing reception.

A heartfelt thank you goes to the Albert and Anneliese Konanz Foundation, which is once again supporting us this year and making the festival possible.

 

Captcha Design Festival 2026

When?
September 14-21, 2026

Where?
Cinema Quadrat, Alte Feuerwache and Stadthaus N1 in Mannheim

More information here.

Photocredits: Maya Dillmann/ @liebling.de

Mix Interiors

Mix Interiors, the leading UK title for commercial interior design and architecture, published bi-monthly since 2000, has been given a full editorial redesign. The project reworks the magazine’s covers, typography and grid while keeping the signature features that have defined it for more than two decades.

In the redesign, three key editorial elements are playfully responsive to content: headers, colour and composition. Headers and colour function as typographic and chromatic responses to the tone and content of each article, while composition shifts spread to spread — scale, placement and pacing each responding to the editorial character of the piece.

The cover keeps the magazine’s signature feature and gives it a deliberate frame. For twenty-six years, no two Mix covers have been alike: each issue, a leading interior design studio — past contributors include Zaha Hadid Architects, Gensler, Conran and Partners and M Moser — creates a bespoke artwork inspired by a surface, a material or a fabrication process. The redesigned cover grid is constructed on the perfect square geometry shared by the artwork and the MIX logotype. Two hues are drawn from each cover artwork and carried through to the issue’s recurring sections — contents, colophon, masthead and cover story — giving each new issue a distinctive, unpredictable personality.

The typography pairs two contrasting families by function. TypeType’s TT Commons Pro, a sans with honest geometry, carries the magazine’s headers, standfirsts, captions, folios and running text. Positype’s Scotch Text Condensed, a revival of the Scotch tradition with old-style proportions and fully drawn italics, allows a larger body for enhanced readability — a typographic identity that reads as contemporary yet trend-proof.

Headers are where the typographic personality stands out: each feature title is treated as a typographic response to its article — sometimes a literal visual translation of meaning, sometimes a portrait of the interviewee in letterforms, sometimes a subtle irony, or a title alive under its own physics.

The layout is built on a twelve-column, print-first grid in the tradition of Josef Müller-Brockmann. Its underlying logic is a single proportional unit: where two gutters cross, a perfect square. The twelve columns subdivide cleanly into one, two, three, four, six and eight — flexible enough for full-bleed photography, two- and three-column copy, and gridded product indexes, with generous bleeds, full-page openers and modular configurations that hold extended photo essays.

Read more about it here.

Credits
Published: Mix Media Ltd.
Managing Editor: Harry McKinley

Deputy Editor: Chloé Petersen Snell

Editorial and Social Executive: Charlotte Slinger

Editorial Assistant: Ellie Foster
Art Direction and Design: Marçal Prats
Typefaces: TT Commons™ Pro (TypeType); Scotch Text Condensed (Positype)

BREAD AND FOOTBALL

BREAD AND FOOTBALL is a seven-poster series by Iranian visual artist Behnam Raeesian examining football as spectacle, distraction and a tool of control. Through minimal symbolic imagery, the series reflects on sportswashing, public attention, manipulation, and the tension between collective passion and political power.

Mota Training / Mota Jiu-Jitsu

Mota Training’s identity is rooted in the values of jiu-jitsu, bringing together personal training and boxing with the dedicated Mota Jiu-Jitsu academy under one visual language. The bold M, inspired by a folded black belt, creates a flexible typographic system that connects both. Large-scale typography extends onto the academy’s windows, where the training itself becomes the identity.

Poster Safari Zurich 2026

This year, Poster Safari returns for its fourth edition in Zurich’s District 5. In a place where commercial messages usually dominate the urban landscape, 20 designers take over large-scale advertising billboards, transforming them with their own interpretations of this year’s theme, OUT OF…, into animated visual statements. By scanning the posters with the smartphone, visitors can experience them in augmented reality and discover an additional dimension of design.

With works by: allink, Andrés Acosta, Blaschitz, bergerberg, Büro Haeberli, Elizaveta Skargina, Eunbee Lee × Dongjun Choi, Fabian Luginbühl × Emma Leuthold, JEFF Zürich, mdbuero, Modo, Pia Fleischmann, Sandro Staudenmann, Simon Haerter, Stojan, Studio Chouchou, Studio Flux, Studio Heyday, Superdot, Upset, WePlayDesign

Jury: Erich Brechbühl (AGI, Weltformat Festival Luzern, Mixer), Gabriela Chicherio (Zurich Design Weeks), Ursina Landolt (Poster Safari), Jiri Oplatek (Claudiabasel, HGK Basel), Lea Pfister (Poster Safari), Sara Zeller (Museum für Gestaltung Zürich)

Poster Safari Zurich 2026

When?
September 17–29, 2026

Where?
Zurich

Further information are available via the official website.

NOT JUST A NUMBER

Numbers are the purest typography in sports: no word, all meaning. This one has left the stadium — it shimmers on a sequined jersey, captured through analogue scanography. What happens on the scanner glass can’t be controlled: light flares, sequins refract, varsity type breaks into glitter and glitch. Chance and error are part of the process — as they are part of every game. Where the raw scan meets clean digital type, the number sheds its function. What remains is attitude. NOT JUST A NUMBER.

Forward Festival Vienna 2026

On October 1–2, 2026, Forward returns to Vienna’s Gartenbaukino for two days of ideas, exchange, and creative energy. More than 1,500 creatives are expected, with 25+ talks exploring different approaches to making, thinking, and working creatively.

Since 2015, Forward Festival has brought together international voices from graphic design, art, photography, advertising, technology, and beyond. What started in Vienna has grown into an international platform for creative exchange, connecting established names and emerging talents through talks, workshops, exhibitions, and events.

Among this year’s speakers is Mirko Borsche, founder of Bureau Borsche and one of Germany’s leading graphic designers. His work spans culture, fashion, music, and sport, with a distinctive approach to typography and visual identity. Annie Atkins, known for creating the graphic details behind films by Wes Anderson, brings her expertise in visual storytelling and world-building, while Dutch artist and designer Erik Kessels challenges conventions through his playful approach to photography, advertising, and visual culture.

The lineup continues with Austrian artist and photographer Thomas Albdorf, Dutch designer Luna Maurer, New York-based designer and art director Gabriela Namie, and Spanish illustration duo Cachetejack. Together, their practices span contemporary photography, digital culture, visual identity, illustration, and experimental design.

Also joining the festival are British illustrator and artist Jim Stoten, Paris-based graphic designer So-Me, creative studio The Mill, as well as JOYH, FAKTOR, Supersense, and HFA–Studio. Their work adds further perspectives from illustration, music, fashion, motion, technology, materials, and visual storytelling.

Beyond the talks, Forward Vienna brings its community together through workshops, exhibitions, studio tours, parties, and other experiences—creating space to discover new ideas, meet the people behind the work, and explore where creativity is heading next.

 

Forward Festival Vienna 2026

When?
October 01–02, 2026

Where?
Gartenbaukino, Vienna

Tickets and further information are available via the official website.

Veikkausliiga custom typeface, Scarf Gothic

What’s more football than your fan scarf?

Bond created a new identity for Veikkausliiga, Finland’s top football league, built around the iconic fan scarf. A universal symbol of loyalty and belonging, the scarf became the foundation for Scarf Gothic, a custom typeface shaped by the many ways a scarf can be folded. A colour palette drawn from all twelve clubs brings the league together while giving the identity a distinctly Finnish character.

Porto Judo Club

For Clube de Judo do Porto (Porto Judo Club), Studio Dobra developed a typographic identity where movement becomes the visual language of the club. Inspired by judo throwing techniques such as uchi-mata and seoi-nage, the lettering translates balance, projection and flow into form. The system extends across Judo and Jiu-Jitsu, competitions, tournaments, sportswear and signage, turning typography into an active expression of the sport

Fight for Kindness 2026 Campaign

What can typography do beyond communicating words? Fight for Kindness 2026 explores how letters and visual messages can create connection, encourage empathy, and contribute to positive change. Initiated by TypeCampus and supported by Zetafonts Foundry, the project brings together designers from around the world who share one idea: using creativity to help shape a kinder and more inclusive society.

Now in its fifth edition, Fight for Kindness has grown into a global creative movement. In 2026, more than 1,000 typographic messages from 83 countries and in 42 languages came together, reflecting a remarkable variety of cultures, perspectives, and visual traditions.

Through typography and visual design, the selected works explore kindness in its many forms—toward the planet, humanity, others, and ourselves. Letters become more than carriers of information: they can question, connect, persuade, and open up conversations about the world we want to live in.

“A thousand posters is already an impressive number, but what truly is impressing is imagining the journey behind each of them: hundreds of designers from every corner of the world who felt the desire to add their own voice to this collective message,” says Debora Manetti, founder of the campaign, Program Director of TypeCampus, and co-founder of Zetafonts.

This year’s edition is further enriched by contributions from Alan Kitching, Stephen Price / Stash, Stuart Watson / Nomad Studio, Stefano Cipolla / Emiliano Ponzi, An Chen, Armando Milani, Rik Oostenbroek, Emmi Solomen, Marina Willer, Silvana Amato, and Dan Matutina. Returning contributors Kinda Ghannoum, Ibrahim Zaki, and Hala Al Afsaa continue the conversation from previous editions.

Together, these voices bring different generations, cultures, and creative disciplines into one shared visual conversation, showing how kindness can become a common language through design.

The selected posters can now be explored in the Fight for Kindness 2026 Online Gallery. They will also be featured in the project’s next annual book, scheduled for release in early 2027, and presented through a growing network of international exhibitions leading up to World Kindness Day on November 13th.

More than a collection of posters, Fight for Kindness 2026 is a global conversation about the role of creativity in society. It shows how designers across cultures and continents can use their skills to connect people, challenge perspectives, and imagine a more empathetic future.

Fight for Kindness is a nonprofit campaign promoting kindness through typography. Launched in 2022 for World Kindness Day, the initiative is organized by TypeCampus and sponsored by Zetafonts Foundry.

YOU CAN FIND MORE INFORMATION HERE

Art-Student-Athlete

Art-Student-Athlete chronicles the near 125 history of organized basketball teams at the Rhode Island School of Design. Created in conjunction with his 2026 Senior Thesis project, Ryan Scott covers the narrative and visual evolution of basketball at RISD, including interviews with former players, coaches, and RISD staff. The book employs many unique print techniques from letterpress to screenprint and draws inspiration from the visual language and textures of sports fandom throughout.

KkomKkom

How can typography help children learn to write—both on paper and in an increasingly digital learning environment? With KkomKkom, VISANG has developed a typeface specifically designed around children’s motor skills and natural writing movements. KkomKkom is a Gold Award-winning project of the German Design Award, an international competition that recognises outstanding design across disciplines. The interview is published in the context of the German Design Award 2027, which is currently open for entries until 11 September 2026. Designers, studios and companies can submit their projects through the official participation portal.

We talked to the VISANG team about the research behind KkomKkom, its development in collaboration with Hongik University and Leedotype, and how typography can support children throughout the process of learning to write.

In the initial stage of the project, you ran three Focus Group Interviews (FGI) rounds with Hongik University. Who was actually in the room and what surprised you most? Did any finding contradict your initial assumptions about how children perceive or use handwriting typefaces?

KkomKkom did not begin as a single typeface project.

Over five years, VISANG has been conducting ongoing research into the relationship between typography and learning, working with researchers and specialists (including Jiwon Yoo, Seoul National University, and Dankook University) in the field. Over time, this work built a deeper understanding of how children read, recognize, and learn to write.

Building on that research, KkomKkom was developed through a collaboration between VISANG, Hongik University (Min Bon), and Leedotype.

Across three rounds of FGI and writing observation, teachers and researchers worked with children from pre-elementary age to fourth grade, observing how they traced and copied characters on both paper and tablets.

One of the most revealing findings was that a letterform that looks natural and well resolved to an adult is not always easy for a child to write. Children often hesitated around long strokes or crowded areas where several strokes meet. These small behaviors became very concrete design problems for us.

We also found that children still wrote more comfortably and with greater control on paper. Although the project was developed for today’s digital learning environment, the research reminded us that technology should never come before the learner.

 

Existing Korean educational typefaces still followed brush forms, but you moved decisively toward constant-stroke thickness. What made you confident enough to break from a decades-old convention? Was this a response to something specific you observed in the research?

We were not trying to reinterpret traditional handwriting. The goal was more practical: to make writing easier to understand and repeat for children who are still learning.

Our earlier research and the FGI sessions helped us see where children actually struggled – long strokes, crowded areas, and points where several strokes meet.

We translated those observations into specific type design decisions: stroke length, proportion, connections, and internal space. The forms were refined around the way a child’s hand actually moves.

The even strokes are therefore not simply a visual style. They are the result of solving real writing problems through type design. That process gradually became part of KkomKkom’s own visual character.

 

Hangul’s structural complexity clearly influenced your entire design architecture. But could another language’s orthography, Arabic or Latin scripts with diacritics, apply the same pedagogical principles you developed? Or is this approach fundamentally tied to Korean writing?

For us, what can be carried over from KkomKkom is not its visual form, but its method.

When we developed the Latin alphabet, we did not try to make it look like Hangul. We looked at the specific challenges of learning and writing Latin letters – proportions, curves, and the distinction between similar characters – and designed from there.

We hope this approach can offer a useful reference for learning typefaces in other languages and cultures. The solution cannot be the same for every writing system, but the process can be: observe how people actually learn to write, identify the problems, and respond through design.

The project also revealed questions that still need further research. In Hangul, learning involves more than the form of individual characters- we still need to study how children perceive words as units, and how they experience the space between letters and words, as part of broader units of writing. We see KkomKkom not as a finished answer, but as a starting point for continuing this research.

 

The jury praised KkomKkom for its ‘aesthetic clarity’ and unwavering functionality. How did you balance functional clarity with typographic refinement during the design process?

We did not want the typeface to be defined by function alone. At the same time, its visual character could never compromise ease of learning.

Our first question was always simple: can a child recognize it clearly and write it naturally? Within that framework, we refined proportion, spacing, weight, and rhythm.

For us, function and visual character were not separate goals. The character of KkomKkom emerged from solving real learning problems, one design decision at a time.

That idea also reflects the research we had been developing: rather than guessing what an educational typeface should look like, we wanted to understand what learners actually need and translate that into design.

 

How did the collaboration between Visang’s pedagogical vision and Leedotype foundry’s typographic expertise shape the final typeface? Were there tensions between educational requirements and type design principles, and if so, how did you resolve them?

KkomKkom was less a typeface created by a single design team and more a collaborative research project bringing together education, academic research, and professional type design.

VISANG brought years of research and experience in educational content. At Hongik University, a research team led by Professor Min Bon observed and analyzed how children actually write, while Leedotype translated those findings into a working type system.

Professor Min Bon brought his expertise in typography, including experience related to the development of an Apple sans-serif typeface. Together with Leedotype’s professional type design expertise and VISANG’s educational research, this gave the project several different but complementary perspectives.

The process was iterative: research, design, test, refine – and repeat.

When different perspectives emerged, we returned to the children’s actual writing behavior rather than personal preference. That dialogue between education, research, and type design became an important part of the design process itself.

 

KkomKkom is now used by children, parents, and teachers. What have you learned from its use in real educational settings that you could not have learned during the design process?

We did not want KkomKkom to end as a font file. The real goal was to help children see, trace, practise, and gradually learn to write with it.

So the project expanded beyond Hangul to include numbers and Latin letters, together with learning materials designed for different stages of writing practice. Children can work with pencil on paper as well as with a digital pen on a tablet. We also made the typeface and related learning resources freely available so they could be used by more children, teachers, and parents.

One of the most important findings was that digital does not automatically mean better for learning. We saw children write with greater stability on paper, where the friction between pencil and surface provides physical feedback that a smooth screen cannot.

Digital tools, however, offer different possibilities – showing stroke order, supporting repetition, and creating interaction.

So the question was never paper versus digital. It was how each medium could support learning in the way it does best.

KkomKkom ultimately expanded our idea of what type design for learning can be. It is not only about designing letterforms. It is about considering who is learning, with what tools, in what environment, and through what stages of learning.

 

Could you introduce VISANG’s Creative Design Center and the team behind KkomKkom?

VISANG is a global Ed-tech company spanning from textbooks to AI-powered digital educational content. VISANG’s Creative Design Center is led by Creative Director Kim Jaehun. Design research projects such as KkomKkom are carried out by the Design Planning Team (Son Heejin, Jung Yurim, Shin Yewon).

For us, KkomKkom was never only about creating a typeface. It was part of a longer exploration of the relationship between learning and design. The project was made possible by combining the Center’s internal planning and design expertise with external research and professional type design.

Made by Our In-House Design Team

When I first visited South Korea in 2022, I was walking unsuspectingly through Gangnam when I entered a store and suddenly found myself standing in front of a horse whose tail was twitching as though it were trying to swat away flies.

The store belonged to the perfume brand Tamburins. What on earth was a horse, whose smell one would associate more readily with a stable than with jasmine, rose, lavender, freesia, orange blossom, geranium or magnolia, doing in a perfume shop? It was only when I stood right in front of the animal that I understood why everyone else was moving around the space so calmly and unperturbed. Of course it was not a real horse, but it was extraordinarily hyperrealistic. As more and more visitors squeezed between me and the horse to take selfies, I started thinking. What was this horse supposed to mean? Was it meant to evoke nature? Or was it an ironic reference to those perfume advertisements in which women in airy, flowing dresses ride through untouched landscapes? It was staged too unromantically for that. But it was not the typical kind of experiential retail found everywhere in Seoul either. It had too much of an art and readymade vibe. I looked around for a sign. Maybe it was art after all? But there was no information whatsoever, anywhere, explaining what exactly we were looking at or why.

“Excuse me,” I said to a sales assistant, “who is the artist of this?” I pointed, slightly embarrassed, at the horse, which perhaps was not art at all.

“Everything is made by our in-house design team,” she replied, not without pride.

I thanked her and, for the moment, accepted the answer. I still did not understand.

There are, however, good and bad ways of not understanding something. The bad ones: because nobody explained it well enough, or because you were never meant to understand it in the first place. Only a small circle of people was supposed to. Both utterly uninspiring. The good one: when someone has found a form of expression for something that nobody had previously understood. You have nothing to compare it with, but you sense that understandig will eventually arrive.

This kind of non-understanding is, for me, one of the most important criteria for good art. If I immediately understand why a motif has been staged in one particular way and not another, my interest is not aroused. But if I sense something without understanding it, if non-understanding becomes a liminal space that I myself help shape, then one of the most beautiful forms of intimacy with something new emerges.

The horse had put me in precisely that state. Except that it was in a perfume shop rather than an exhibition space.

Tamburins belongs to the South Korean company IICOMBINED, whose brands include Tamburins, the eyewear label Gentle Monster, the dessert brand Nudake and, more recently, the hat label ATiiSSU and tableware brand Nuflaat. Ever since, these brands have been putting me into this state of positive non-understanding. What kind of crazy company is this that, within just a few years, has set out from South Korea to conquer the world with a degree of conceptual independence that is rarely encountered?

IICOMBINED was founded in 2011 by Kim Han-kook, who at the time was still working for an English-language education company. Inspired by Warby Parker, he wanted to establish an eyewear label whose designs would take Asian facial features more strongly into account. Hallyu, the Korean Wave, was just beginning to spill beyond East Asia into Western Europe and the United States. Along with it came Gentle Monster, Kim Han-kook’s first brand, perched on the nose of Psy, whose “Gangnam Style” even Barack Obama claimed he could dance.

But the breakthrough arrived in 2014, when TV star Jun Ji-hyun wore Gentle Monster sunglasses in the utterly delightful K-drama My Love from the Star. After that, things happened in rapid succession. Brand ambassadors such as Blackpink’s Jennie and Tilda Swinton followed, as did collaborations with Maison Margiela, Moncler, FENDI, Prada, but also World of Warcraft and Tekken. Most recently came what is, for now, the craziest plot twist of all: a $100 million investment from Google, which plans to develop smart glasses with Gentle Monster.

From the very beginning, the brand has emphasized connectivity when it comes to sponsorships and collaborations and, even more importantly, spaces.

A few days after encountering the horse, I visited the Museum of Art in Ulsan. There I stumbled across Gentle Monster. Together with the artist collective AES+F, the label had created a surrealist campaign film that made the company’s artistic ambitions unmistakable. The film was called The Circle of Life and was described as “a journey to our origins and into our future” in which we encounter fantastic beings as though they were our dreams and in which life has neither beginning nor end.

It showed a celestial realm filled with strange hybrids of domesticated and wild animals, including a pug with tentacles and fly wings and a two-headed baby seal with chicken feet and swan wings. The aesthetic seemed familiar to me, so I googled it, and sure enough, the campaign film fitted seamlessly into AES+F’s Inverso Mundus series, which the group has been producing since 2015.

The project draws on a tradition of artworks that turn the world upside down. On their website, AES+F cite, for example, sixteenth-century engravings in which fish fly through the sky, horses ride humans and men breastfeed babies. These are reversals of roles that subtly call existing norms into question.

The campaign film works differently. It shows a group of decidedly fashionable characters reacting with astonishment to the world they are observing. Their slow-motion movements reinforce this sense of wonder. The Gentle Monster glasses on their faces are far too small for them, their lenses much too heavily tinted, and in some cases the logo, split into a G and an M, sits directly over their pupils, making it impossible to see through them.

So the glasses are obviously not being sold as a visual aid, but neither are they merely being sold as a fashion accessory. What is being sold is a particular way of seeing: enigmatic, stylized, perhaps even elitist. Anyone wearing these glasses belongs to a species that does not simply look at the world but transforms it into an art-fueled fever dream. The strange chimeras, I thought, might also represent a posthuman future in which nature is no longer natural and bodies can be combined at will. From today’s perspective, it almost seems proto-generative, as though these creatures had emerged from an AI image generator.

Back in Seoul, of course, I immediately had to visit a Gentle Monster store. It turned out that one of its best-known flagship stores at the time was in Hongdae, where I happened to be staying. Like many cutting-edge stores in Seoul, Gentle Monster occupied a freestanding, Brutalist-looking building that resembled a miniature museum.

For a moment I wondered whether it might be another venue in the major Choe U-ram retrospective I had seen at the MMCA a few days earlier. The artist is known for his kinetic, sometimes monstrous installations. In the museum foyer, he had a group of straw figures balancing a bale of hay on a metal plate.

In any case, this store was one enormous kinetic installation. On the lower floor, right in the middle of the room, stood, well, what exactly? The Greek god Atlas, perhaps? He was partly sliced into layers, like a 3D print, hunched over and holding a perforated white sphere that looked like an archaeological find or a work by Daniel Arsham. An oversized robotic arm poured a transparent liquid over it, which ran down the arms of Atlas, if that was indeed who he was, in dripping streams.

Across all three floors, dramatically contrasting with the raw industrial aesthetic, were floor-to-ceiling sculptures, some wooden and some clinical-looking, enclosing Baroque figures like scaffolding so that the figures appeared to be works in progress. Everything here smelled of contemporary art. Very ambitious contemporary art.

“Excuse me,” I therefore asked a salesperson, “who is the artist of this installation?”

“Everything is made by our in-house design team,” he replied, not without pride.

He pointed me toward an accompanying text, which revealed that the exhibition, which was not an exhibition, had a theme: “Sacrifice.” This was also the name of the store. Apparently every store had its own.

“The new Hongdae flagship store introduces the story of the Earth God and the sacrifices that are offered to him. Follow the store’s circulation and experience our ‘craftsmanship’ and the Gentle Monster’s way of visualizing eyewear from the 1st floor to 3rd floor.”

Were the quotation marks around “craftsmanship” meant ironically? The modesty of the wording, combined with the confidently ostentatious staging, provoked me.

Nevertheless, I enjoyed the installation, wandered through the rooms and watched people trying everything on and taking photographs of themselves, of the art, or whatever it was, and with the various pairs of glasses. They all looked so happy and grateful.

The thought of gratitude reminded me of Glenn O’Brien, who wrote the Like Art column in Artforum from 1985 to 1990, treating advertising campaigns as art because even then something had become strikingly apparent: “Advertising was like art, and more and more art was like advertising.”

One of O’Brien’s early pieces dealt with a 1984 Nike campaign, the iconic billboards installed around Los Angeles during the Olympic Games. They showed famous American athletes in dramatic, almost superhuman poses and absolutely nothing else. No slogan, no product feature. O’Brien appreciated the fact that the advertising functioned like art in public space, eliminating any sense of pressure to buy. The “ultimate advertising trick” and, at the same time, the source of its art-like quality was that it did not advertise at all. Instead, it gave the people of Los Angeles these magnificent, larger-than-life photographs of their favorite athletes, along with the conversations they inspired.

In this way, the campaign generated gratitude, much like art does. This in turn leads, as a marketing creator recently put it, to people buying products as a way of reciprocating for the experience. The purchase becomes the return gift.

This principle of a gift economy is taken even further in IICOMBINED’s Haus Nowhere concept, which brings all of the company’s brands together under one roof. Yet it is no more merely a shopping center than the stores are merely shops. First and foremost, it is an exhibition space. There is no expectation whatsoever that you will buy anything. If anything, you are expected to take photographs. And the more you feel that you have been given something, the stronger your desire becomes to give something back.

At the beginning of this year, I visited Haus Nowhere in Seongsu, which had opened at the end of the previous year. The building, aptly described as a walk-in science-fiction sculpture, was designed by Kim Chan-joong of THE_SYSTEM LAB.

After exploring the various brand installations across several floors, you eventually arrive at the café, although “café” could hardly be a less appropriate description. It is a space that could have come straight out of Twin Peaks, where tea and dessert creations are served as though you were in a surrealist five-star restaurant. Yet they are entirely affordable, making this the perfect opportunity both to crown the experience AND to give something back, even if only by spending four euros on an extraordinary tea called Mafia, which tastes of whisky and cigars.

In general, the products from Gentle Monster, Tamburins and the other brands also tend to be budget-friendly, or at least they do not occupy the luxury segment. Eyewear is, after all, one of the highest-margin product categories, and from that perspective the stores are essentially a marketing budget.

You descend through the floors again in an elevator that looks like a garage and blasts loud techno music as soon as its door closes. This immediately reminded me of an Anne Imhof exhibition I had seen several years earlier at the Stedelijk Museum in Amsterdam. Meanwhile, an elevator attendant, perhaps an actress, stares at you impassively.

At the exit, which is also the entrance, opposite a monstrous robot sculpture, hangs Miriam Cahn’s painting O.T., 30.06.2013 (2025). Its characteristically impasto-painted, fiery red branches reaching upward against a turquoise-green background are surprisingly moving amid the Brutalist architecture and kinetic installations.

What happened on June 30, 2013? I quickly google it. Massive nationwide protests against then-President Mohamed Morsi took place in Egypt. On the same day, 19 elite firefighters died fighting Arizona’s Yarnell Hill Fire, the deadliest tragedy for US firefighters since September 11. Croatia joined the European Union that day.

It is certainly possible that Cahn was referring to the mass uprising in Egypt and the impending fall of the Morsi government. It must have been heavily reported, and many of her works have this kind of direct relationship to geopolitical events. But on the other hand, with so many years’ delay?

I am slightly surprised to suddenly find an artwork label here. I open the Papago app to translate the Korean text. “O.T., 30.06.2013 symbolizes vitality, passion and a willingness to sacrifice. It explores the nature and emotions of the human being. With its powerful presence, it breathes life into the space and lends it aesthetic and philosophical depth.”

Exactly!

While Miriam Cahn was given a label, everything else, without any indication whatsoever of authorship, apparently came from the in-house design team.

Since my first visit, whenever I have been in South Korea or China, I have made a point of visiting every store belonging to an IICOMBINED brand. One reason is that they are constantly redesigned to coincide with new “stories” and collaborations. Gentle Monster generally changes the thematic worlds of its stores every two to four months.

Much like K-pop creates a new concept for each album, every new story creates its own fictional universe, a lore drop waiting to be documented and interpreted. Retail design is not advertising in the narrow sense. But in the age of social media, it essentially is, since “Instagrammability” and “TikTokability” matter more and more.

Gentle Monster does not merely provide photogenic environments. It provides narratives that can be further processed through reaction videos and comment sections. The stores therefore do not create occasions to buy. They create occasions for content.

But that still does not explain the aesthetic. A sea of flowers would have been photogenic too. Why a sacrificed Atlas? Why a horse with a twitching tail? Why does everything have to look like contemporary art?

And why this stubborn refusal of authorship?

It is more difficult than one might think to find out who is behind the mysterious in-house design team. No names, no signatures, no studio credits, only the collective “our.” One could interpret this simply as corporate logic: the company retains the rights, and the brand remains the only star.

But I believe the refusal itself contains the true conceptual act.

My theory is that the horse is an inverse readymade. Duchamp brought the mass-produced object into the museum and transformed it into art through signature and context. The location and the name did all the work. IICOMBINED performs precisely the opposite maneuver. It brings art into the store and removes the signature.

In 1969, Jannis Kounellis had twelve live horses tethered to the walls of Rome’s Galleria L’Attico. They stood there for several days, breathing, eating, smelling like horses and like what horses leave behind, before they were taken away again. As documentation, Kounellis authorized a black-and-white photograph of the installation.

The fact that the whole thing was art rather than a stable was guaranteed by the location and, of course, by the artist’s name.

At Tamburins, every one of these aspects was reversed. There is only a single horse. It is artificial rather than alive, indeed a scentless animal in a store devoted specifically to fragrance. It is permanently installed rather than removed after a few days. Instead of being preserved in one authorized photograph, it is captured in thousands of selfies every day.

And there is nobody whose name guarantees what it is.

That is precisely why it remains suspended. An artist’s name would answer the question “Is this art?” The horse would then be a sculpture by XY, something that could be categorized, compared and eventually filed away. A price tag would settle the question just as effectively, only in the opposite direction.

But the refusal of authorship keeps the object permanently suspended between artwork and commodity. It manufactures precisely that liminal space of non-understanding that I described at the beginning as a criterion for good art. Except that here it is not a by-product of an artistic risk. It is the underlying design principle.

And yet “our in-house design team” by no means signifies the absence of an author. After more extensive research, one does come across a few names, for example Woosuk Choi, whose Instagram bio says “Head of Haus Nowhere.” Incidentally, he has only around 2,500 followers and shares architectural sketches by Tatlin and installation views of Miriam Cahn. Ha!

Rather, it is a concept of authorship that functions without individual geniuses, biographies or artwork labels. IICOMBINED operates more like a premodern workshop, where presumably nobody asked who exactly was responsible for this particular bizarre gargoyle, let alone expected anyone to sign it.

Like a cathedral with countless small gargoyles, a Gentle Monster store, with its countless large objects resembling contemporary artworks, only truly comes into its own when it is visited and brought to life. Through prayer and through photography.

The gift IICOMBINED gives its customers, or visitors, is therefore not merely the experience of looking. It is also the experience of becoming part of the creative process. Modesty on the part of authorship leads here to greater confidence on the part of recipients and fans. They are the ones who bring the respective lore, the fictional universe, to life.

Perhaps that is the company’s real innovation, and perhaps it is also the reason why my own non-understanding here, unlike in front of many works of art, never entirely lets go of me. IICOMBINED has made the liminal space productive.

What in art is a promise, that understanding will eventually arrive and that one will gradually grow into it, is made permanent here. Perhaps because fulfilling that promise would be bad for business.

In any case, the liminal space here is an investment intended to pay off, and I am diligently helping it do so.

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